Remote 3D Artist (Generalist)

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Maximize the potential of our artists, worldbuilding and gameplay at Notiontheory by:

  • creating a wide range of high-quality 3D assets from concept to final in-engine implementation.
  • authoring realistic PBR materials and textures, and creating advanced shaders within Unreal Engine.
  • building, set-dressing, and lighting compelling game levels and environments that align with the artistic vision and gameplay requirements
  • optimizing 3D assets and scenes for real-time rendering, ensuring they meet performance budgets and technical constraints
  • working independently while collaborating on high-level goals in a small team of experts
  • proactively identifying opportunities to improve the user experience, design workflows, and team efficiency
  • contributing to the research and development of our in-house design tools

Skills & Requirements

  • strong modeling and texturing skills with a portfolio of work
  • solid understanding of PBR workflows, asset optimization, and game art pipelines
  • ability to assemble and set dress environments in-engine
  • fluency in English (written, spoken)
  • working microphone and webcam
  • strategic thinker
  • excellent communicator
  • you must play games, love games, and want to make games!

How to Apply

If interested, please send an email to  View email address on gamejobs.work with a link to your portfolio/CV and your typical hourly rate.

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Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

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This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...